﻿using System;
using System;
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Text;
using netDxf;
using netDxf.Blocks;
using netDxf.Collections;
using netDxf.Entities;
using netDxf.Header;
using netDxf.Objects;
using netDxf.Tables;
using netDxf.Units;
using Attribute = netDxf.Entities.Attribute;
using Image = netDxf.Entities.Image;
using Point = netDxf.Entities.Point;
using Trace = netDxf.Entities.Trace;
using System.Threading;

namespace TestDxfDocument
{

    class _CombBlade2
    {
        public static void CombBlade2(Dictionary<string, Object> data)//螺纹梳刀片2
        {
            DxfDocument dxf = new DxfDocument();
            //图层
            Layer contour = new Layer("contour");//轮廓层
            Layer dimensioning = new Layer("dimensioning");//尺寸层
            Layer refin = new Layer("refin");//基准线/内轮廓/虚线
            Layer center = new Layer("center");//中心线
            Layer textlayer = new Layer("textlayer");//文本层
            Layer hatching = new Layer("hatching");//填充层
            Layer additionalline = new Layer("additionalline");//附加线
            Layer cutting = new Layer("cutting");//切削层
            fun.SetLayer(dxf);

            //参数
            double pi = Math.PI;
            string path = Convert.ToString(data["path"]);

            double offset = 10;//偏移量

            double scale = Convert.ToDouble(data["scale"]); //放大系数


            double insl = Convert.ToDouble(data["insl"])*scale;//刀片总长
            double le = Convert.ToDouble(data["le"]) * scale;//齿长
            double tp = Convert.ToDouble(data["tp"]) * scale;//齿距
            double s1 = Convert.ToDouble(data["s1"]) * scale;
            double popt = Convert.ToDouble(data["popt"]) * scale;//齿高
            double w1 = Convert.ToDouble(data["w1"]) * scale;//刀片宽度
            double d = le / tp;
            int i = (int)d;//齿数取整
            double a = Convert.ToDouble(data["a"]);//倾斜角度
            var hand = "0";
            try
            {
                hand = data["hand"].ToString();
            }
            catch (Exception e)
            {
                Console.WriteLine("[hand] not found");
            }

            //坐标
            Vector2 v1 = new Vector2(0, 0);
            Vector2 v2 = new Vector2(v1.X, v1.Y + w1);
            Vector2 v3 = new Vector2(v2.X - insl, v2.Y);
            Vector2 v4 = new Vector2(v3.X, v1.Y);
            Vector2 v5 = new Vector2(v2.X - (insl - le) / 2 - (le - tp * i) / 2, v2.Y + w1 / 5.14);
            Vector2 v6 = new Vector2(v5.X - tp / 2, v5.Y + popt);
            Vector2 v9 = new Vector2(v1.X - insl / 2, v1.Y + w1 / 4);//圆心
            //不倾斜;
            Vector2 v7 = new Vector2(v5.X - tp, v5.Y);
            Vector2 vv6 = new Vector2(v6.X - tp, v6.Y);
            Vector2 a1 = new Vector2(v5.X, v5.Y + popt / 4);
            Vector2 a2 = new Vector2(a1.X - le, a1.Y);
            Vector2 a3 = new Vector2(v5.X, v6.Y - popt / 8);
            Vector2 a4 = new Vector2(a3.X - le, a3.Y);
            Vector2 a5 = fun.Inters(v5, v6, a1, a2);
            Vector2 a6 = fun.Inters(v5, v6, a3, a4);
            Vector2 a7 = fun.Inters(v7, v6, a3, a4);
            Vector2 a8 = fun.Inters(v7, v6, a1, a2);
            Vector2 a9 = fun.Inters(vv6, v7, a1, a2);
            Vector2 v8 = new Vector2(v5.X + (le - tp * i) / 2, a5.Y);
            Vector2 v10 = new Vector2(v8.X - le, v8.Y);
            Vector2 v11 = new Vector2(a8.X - tp * (i - 1), a8.Y);
            //倾斜
            Vector2 v12 = fun.Polar(v5, (180 - a) * pi / 180, tp);
            Vector2 a10 = new Vector2(v5.X, v5.Y + popt / 4);
            Vector2 a11 = fun.Polar(a10, (180 - a) * pi / 180, le);
            Vector2 a12 = new Vector2(v5.X, v6.Y - popt / 8);
            Vector2 a13 = fun.Polar(a12, (180 - a) * pi / 180, le);
            Vector2 a14 = fun.Inters(v5, v6, a10, a11);
            Vector2 a15 = fun.Inters(v5, v6, a12, a13);
            Vector2 a16 = fun.Inters(v6, v12, a12, a13);
            Vector2 a17 = fun.Inters(v6, v12, a10, a11);
            Vector2 a18 = fun.Polar(v6, (180 - a) * pi / 180, tp);
            Vector2 a19 = fun.Inters(a18, v12, a10, a11);
            Vector2 v13 = fun.Polar(a17, (180 - a) * pi / 180, tp * (i - 1));
            Vector2 v14 = new Vector2(v5.X + (le - tp * i) / 2, a14.Y);
            Vector2 v15 = new Vector2(v14.X - le, v14.Y);
            //侧视图不倾斜
            Vector2 v16 = new Vector2(v1.X + insl / 8, v1.Y);
            Vector2 v17 = new Vector2(v16.X + s1, v16.Y);
            Vector2 v18 = new Vector2(v17.X, v2.Y);
            Vector2 v19 = new Vector2(v18.X - s1 / 5.2, v5.Y);
            Vector2 v20 = new Vector2(v16.X, v19.Y);
            Vector2 v21 = new Vector2(v16.X, v6.Y);
            Vector2 v22 = new Vector2(v21.X + s1, v21.Y);
            //侧视图倾斜
            Vector2 v23 = new Vector2(v1.X + insl / 8, v1.Y);
            Vector2 v24 = new Vector2(v23.X + s1, v23.Y);
            Vector2 v25 = new Vector2(v24.X, v2.Y);
            Vector2 v26 = new Vector2(v25.X - s1 / 5.2, v5.Y);
            Vector2 v27 = new Vector2(v23.X, v26.Y);
            Vector2 v28 = new Vector2(v23.X, v6.Y + (tp * (i - 1)) * Math.Tan(a * pi / 180));
            Vector2 v29 = new Vector2(v28.X + s1, v28.Y);


            //作图
            if (hand.Equals("0"))
            {
                LwPolyline line1 = new LwPolyline();
                line1.Vertexes.Add(new LwPolylineVertex(v2));
                line1.Vertexes.Add(new LwPolylineVertex(v3));
                line1.Vertexes.Add(new LwPolylineVertex(v4));
                line1.Vertexes.Add(new LwPolylineVertex(v1));
                line1.Vertexes.Add(new LwPolylineVertex(v2));
                line1.Vertexes.Add(new LwPolylineVertex(v8));
                line1.Vertexes.Add(new LwPolylineVertex(a5));
                fun.PolyFill(dxf, line1, 0.1, contour);

                fun.drawcircle(dxf, v9, w1 / 6.349, 0.1, contour);

                LwPolyline line2 = new LwPolyline();
                line2.Vertexes.Add(new LwPolylineVertex(a5));
                line2.Vertexes.Add(new LwPolylineVertex(a6));
                line2.Vertexes.Add(new LwPolylineVertex(a7));
                line2.Vertexes.Add(new LwPolylineVertex(a8));
                fun.PolyFill(dxf, line2, 0.1, contour);

                LwPolyline line3 = new LwPolyline();
                line3.Vertexes.Add(new LwPolylineVertex(v11));
                line3.Vertexes.Add(new LwPolylineVertex(v10));
                line3.Vertexes.Add(new LwPolylineVertex(v3));
                fun.PolyFill(dxf, line3, 0.1, contour);

                LwPolyline line4 = new LwPolyline();
                line4.Vertexes.Add(new LwPolylineVertex(v20));
                line4.Vertexes.Add(new LwPolylineVertex(v19));
                line4.Vertexes.Add(new LwPolylineVertex(v18));
                line4.Vertexes.Add(new LwPolylineVertex(v17));
                line4.Vertexes.Add(new LwPolylineVertex(v16));
                line4.Vertexes.Add(new LwPolylineVertex(v21));
                line4.Vertexes.Add(new LwPolylineVertex(v22));
                line4.Vertexes.Add(new LwPolylineVertex(v19));
                line4.Vertexes[1].Bulge = Math.Tan(84 * pi / 180 / 4);
                fun.PolyFill(dxf, line4, 0.1, contour);

                fun.aray1(dxf, line2, 180, tp, i, 0.1, contour);

                LwPolyline line5 = new LwPolyline();
                line5.Vertexes.Add(new LwPolylineVertex(a8));
                line5.Vertexes.Add(new LwPolylineVertex(a9));
                fun.PolyFill(dxf, line5, 0.1, contour);

                fun.aray1(dxf, line5, 180, tp, i - 1, 0.1, contour);

                //标注

                double height = 2;
                double arrowsize = 2;
                double exline = 2;


                fun.dimrot1(dxf, v8, v10, 0, offset+popt/2, 1, height, arrowsize, exline, "LE=" + le/scale, "", "");

                fun.dimrot1(dxf, v4, v1, 180, offset, 1, height, arrowsize, exline, "L=" + insl/scale, "", "");




            }
            else
            {
                LwPolyline line1 = new LwPolyline();
                line1.Vertexes.Add(new LwPolylineVertex(v2));
                line1.Vertexes.Add(new LwPolylineVertex(v3));
                line1.Vertexes.Add(new LwPolylineVertex(v4));
                line1.Vertexes.Add(new LwPolylineVertex(v1));
                line1.Vertexes.Add(new LwPolylineVertex(v2));
                line1.Vertexes.Add(new LwPolylineVertex(v14));
                line1.Vertexes.Add(new LwPolylineVertex(a14));
                fun.PolyFill(dxf, line1, 0.1, contour);

                fun.drawcircle(dxf, v9, w1 / 6.349, 0.1, contour);

                LwPolyline line2 = new LwPolyline();
                line2.Vertexes.Add(new LwPolylineVertex(a14));
                line2.Vertexes.Add(new LwPolylineVertex(a15));
                line2.Vertexes.Add(new LwPolylineVertex(a16));
                line2.Vertexes.Add(new LwPolylineVertex(a17));
                fun.PolyFill(dxf, line2, 0.1, contour);

                LwPolyline line3 = new LwPolyline();
                line3.Vertexes.Add(new LwPolylineVertex(v13));
                line3.Vertexes.Add(new LwPolylineVertex(v15));
                line3.Vertexes.Add(new LwPolylineVertex(v3));
                fun.PolyFill(dxf, line3, 0.1, contour);

                LwPolyline line4 = new LwPolyline();
                line4.Vertexes.Add(new LwPolylineVertex(v27));
                line4.Vertexes.Add(new LwPolylineVertex(v26));
                line4.Vertexes.Add(new LwPolylineVertex(v25));
                line4.Vertexes.Add(new LwPolylineVertex(v24));
                line4.Vertexes.Add(new LwPolylineVertex(v23));
                line4.Vertexes.Add(new LwPolylineVertex(v28));
                line4.Vertexes.Add(new LwPolylineVertex(v29));
                line4.Vertexes.Add(new LwPolylineVertex(v26));
                line4.Vertexes[1].Bulge = Math.Tan(84 * pi / 180 / 4);
                fun.PolyFill(dxf, line4, 0.1, contour);

                fun.aray1(dxf, line2, 180 - a, tp, i, 0.1, contour);

                LwPolyline line5 = new LwPolyline();
                line5.Vertexes.Add(new LwPolylineVertex(a19));
                line5.Vertexes.Add(new LwPolylineVertex(a17));
                fun.PolyFill(dxf, line5, 0.1, contour);

                fun.aray1(dxf, line5, 180 - a, tp, i - 1, 0.1, contour);



                //标注

                double height = 2;
                double arrowsize = 2;
                double exline = 2;


                fun.dimrot1(dxf, v8, v10, 0, offset + popt / 2, 1, height, arrowsize, exline, "LE=" + le / scale, "", "");

                fun.dimrot1(dxf, v4, v1, 180, offset, 1, height, arrowsize, exline, "L=" + insl / scale, "", "");



            }

            double isframe = Convert.ToInt32(data["isframe"]);
            String isframe_chose = Convert.ToString(data["isframe_chose"]);
            Vector2 p0 = new Vector2(0, 0);
            if (isframe == 1)
            {
                if (isframe_chose.Equals("0"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA0X(dxf, new Vector2(p0.X - 1189 / 2.0, p0.Y + 841 / 2.0), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }

                if (isframe_chose.Equals("1"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA1X(dxf, new Vector2(p0.X - 841 / 2.0, p0.Y + 594 / 2.0), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }

                if (isframe_chose.Equals("2"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA2X(dxf, new Vector2(p0.X - 594 / 2.0, p0.Y + 420 / 2.0), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }

                if (isframe_chose.Equals("3"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA3X(dxf, new Vector2(p0.X - 420 / 2.0, p0.Y + 297 / 2.0), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }

                if (isframe_chose.Equals("4X"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA4X(dxf, new Vector2(p0.X - 297 / 2.0, p0.Y + 210 / 2.0 - 10 * 2.26), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }

                if (isframe_chose.Equals("4Y"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA4Y(dxf, new Vector2(p0.X - 210 / 2.0, p0.Y + 297 / 2.0), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }
            }

           
            fun.SetLayer(dxf);
            fun.SetByLayer(dxf);

            //定义格式，路径导出
            dxf.DrawingVariables.AcadVer = DxfVersion.AutoCad2007;
            dxf.Save(path);


        }

    }
}